Zuma game free download, online play Zuma, order Zuma CD, Zuma gameplay hints

HOME  
INSTRUCTIONS  
DOWNLOAD  
PURCHASE  
MODES & SCORING  
HOW TO PLAY?  
GAMEPLAY TIPS  
CONTACT US  
 

Adventure Mode

This mode is ideal for players new to Zuma. You must battle through multiple temples to find the secrets of the Zuma! Each temple contains three stages, and each stage has several levels.

When you complete an entire stage, your progress in the game will be saved. Next time you play, you can skip to the next stage you were working on. You can still go back and play earlier stages by clicking on the respective gateways in the Adventure screen.

When you start a level for the first time, it will be unlocked so you can play it in Gauntlet mode later.

You'll get a surprise when you complete each temple. Can you discover the final secret?

Gauntlet Mode

This mode is for more experienced Zuma players. To play levels in Gauntlet you must first unlock them in Adventure mode. Your challenge is to work your way up the ranks from Rabbit to Sun God, earning a Sun Gem for each temple.

RANDOM:

When you have the Random map selected, you will progress through a series of levels chosen randomly from maps you've unlocked. Difficulty will increase with each new map. Random mode can be accessed by cycling through all the maps with the two arrow buttons.

SPECIFIC:

Use the Back and Next buttons at the bottom of the screen to select a specific temple to play. This is good for practicing. The longer you survive, the higher your rank will rise, until you earn a Sun Gem for the map.

PRACTICE:

If you enable Practice mode, you will play the selected level over and over, just as in Adventure mode. This way, you can try to improve your performance on specific levels.

SURVIVAL:

In this mode, you'll have a non-stop stream of balls rolling onscreen, faster and faster, until you ultimately perish.

Scoring

You get an extra life every 50,000 points.

Exploded balls are scored at 10 points each.

A combo is initiated when multiple explosions are triggered with one shot. The first explosion is scored normally. The second gives a bonus of 100 points, the third 200, the fourth 300, etc.

A chain is created when at least 5 subsequent shots generate 5 subsequent explosions. At the 5th explosion a bonus of 100 points is awarded. The bonus for every subsequent explosion will be calculated by adding 10 to the previous bonus; the bonus for the 6th explosion would be 110, 7th would be 120, etc.Balls can be fired through gaps created along the curve to cause explosions on
the other side. The bonus ranges from 10 to 500 points. A large gap is worth 10 points, while something closer to the size of the ball is worth 500 (250 in Survival mode). If multiple gaps are cleared in a single shot, the best of the bonuses is multiplied by the number of gaps to figure the scoring bonus.

You can score points by shooting coins that appear in certain areas along the curve. If a coin is shot, a bonus of 1/6th the level's target score (rounded down to the nearest hundred) will be gained. In Adventure or Practice mode, the lowest possible coin value is 500 points regardless of the target score. But in Survival mode, the lowest possible value is 200 points. The target score is equal to the number of points needed to fill the Zuma meter.

Two additional bonuses are scored at the end of each level. A bonus will be given based on the distance from the last destroyed ball to the entrance of the skull's mouth. An award of 100 points per 60 pixels is given.

A second bonus is awarded for speed. The player's time to clear the level is pitted against a unique and static Ace Time. If your time is equal to or lower than the Ace Time, an award of 100 points is awarded. If the Ace Time is beaten (not tied) the difference, measured as a percentage between the two times, is multiplied by 25,000 and awarded in addition to the initial 100 points. If the time was not beaten, no bonus is awarded.

 

Zuma game screenshots:

Click to enlarge. Click to enlarge. Click to enlarge.

Control the stone frog idol of the ancient Zuma in this thrilling action puzzler. Fire balls to make sets of three, but don't let them reach the golden skull or you're history!

Copyright © 2005 com-http.com